This Warner Bros patent is terrible for the games industry, and here’s why


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There’s nothing like a bit of triple-A shenanigans to stir the pot of games industry discourse. The latest in a storied history of controversies in the big-budget gaming space stems from a Warner Bros.’ patent of a mechanic from Monolith Productions’ 2014 critical darling, Middle-Earth: Shadow of Mordor.

The game’s publisher, Warner Bros. Interactive Entertainment has finally secured the patent on Middle-Earth’s Nemesis system. This gameplay feature was a key selling point in both games in the series and was a key factor in distinguishing them from other open-world romps in the triple-A space. Now that the patent is under lock and key, other developers likely won’t be able to put their own spin on the Nemesis system without scrutiny from Warner Bros. itself.

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